Workshop Modelling Livestream - Thursday 13th June 2013 - 16:00 PDT

Can you talk more about map layout in regards to cities and towns? Will you essentially have just one city that keeps growing? Or is it more along the lines of “the inhabitants of this group of closely located buildings will form their own town government”.

Second question: will the job tree also include diplomatic and economic jobs? We’ve heard about crafting, economy, and military. If I craft a scepter and give it to someone, does he become king? Or a set of scales makes a banker?

Third question, will modders be able to create new classes and get them added to the job tree as well?

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