What will the modding api be?

Well, I was wondering, is the current way of adding things into the game, ie mixintos, going to be the only way of doing such?

I was imagining (and hoping) to be able to make some sort of lua script with a function that you specify the path to the model and stuff. Is using mixintos to put things in the game just temproary? Or will this be the official way of doing things in the future?

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I thought perhaps we should merge here:

but let’s leave this thread, page @sdee and see what her take is… :+1:

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I moved 2 posts to an existing topic: Taking Questions about Mixintos and Overrides