Shift-F5 Crash to Desktop

Summary:
My music had stopped playing, so I tried to perform a Shift-F5 reload and the game CTD’d, apparently as a result.

Log Snippet:

2016-06-18 09:43:21.997305 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:22.653890 | client |  0 |                      client.core | starting save.
2016-06-18 09:43:22.799909 | server |  1 |         simulation.remote_client | started buffering client updates. (seq:72373 ack:72363)
2016-06-18 09:43:22.824910 | client |  0 |                      client.core | saved.
2016-06-18 09:43:22.858415 | server |  0 |                  simulation.core | Starting save.
2016-06-18 09:43:27.690029 | server |  0 |                  simulation.core | Saved.
2016-06-18 09:43:27.713531 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:27.718532 | server |  1 |         simulation.remote_client | stopped buffering client updates. (seq:72373 ack:72364)
2016-06-18 09:43:27.764038 | client |  0 |                      client.core | loading save "shift_f5_save":
2016-06-18 09:43:27.764538 | client |  0 |                      client.core | {
2016-06-18 09:43:27.764538 | client |  0 |                      client.core | 	"name" : "Shift+F5 Save",
2016-06-18 09:43:27.764538 | client |  0 |                      client.core | 	"version" : "0.17.0.3013",
2016-06-18 09:43:27.764538 | client |  0 |                      client.core | 	"save_version" : 10
2016-06-18 09:43:27.764538 | client |  0 |                      client.core | }
2016-06-18 09:43:27.902057 | server |  0 |                  simulation.core | took 124 ms to update game state
2016-06-18 09:43:27.902057 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:28.249099 | server |  1 |         simulation.remote_client | started buffering client updates. (seq:72383 ack:72373)
2016-06-18 09:43:29.955317 | client |  1 |                         lua.code | Shutting down script host.
2016-06-18 09:43:30.135839 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-06-18 09:43:30.366870 | client |  1 |                         lua.code | Script host destroyed.
2016-06-18 09:43:30.413374 | client |  0 |                  physics.navgrid | subspace pathfinder is enabled
2016-06-18 09:43:30.422875 | client |  1 |                      client.core | clearing save deferred pointers
2016-06-18 09:43:30.477883 | client |  0 |                          sysinfo | Memory Stats: Fatal Exception
2016-06-18 09:43:30.477883 | client |  0 |                          sysinfo |  Total System Memory:     7.965 GB (8552861696 bytes)
2016-06-18 09:43:30.477883 | client |  0 |                          sysinfo |  Current Memory Usage:    3.546 GB (3807490048 bytes)
2016-06-18 09:43:30.477883 | client |  0 |                          sysinfo |  Total Address Space:     128.000 TB (140737488224256 bytes)
2016-06-18 09:43:30.477883 | client |  0 |                          sysinfo |  Available Address Space: 127.995 TB (140732415545344 bytes)
2016-06-18 09:43:30.477883 | client |  0 |                          sysinfo |  Used Address Space:      4.724 GB (5072678912 bytes)
2016-06-18 09:43:30.656905 | server |  0 |                  simulation.core | took 199 ms to process job list
2016-06-18 09:43:30.662906 | server |  0 |                  simulation.core | Restarting game.
2016-06-18 09:43:31.121966 | server |  1 |                  simulation.core | Shutting down traces.
2016-06-18 09:43:31.170471 | server |  1 |                  simulation.core | Shutting down game objects.

Attachments:
dmp, log, save

Versions and Mods:
A17 D3013 x64 + Debug Tools

System Information:
Win 10 x64, 8GB RAM, AMD FX-8350 CPU w/ Radeon R9 270X GPU

@Relyss @8BitCrab @sdee – Saw this again in A17 R566:

2016-07-01 15:31:18.634289 | server |  0 |                  simulation.core | Starting save.
2016-07-01 15:31:24.005473 | server |  0 |                  simulation.core | Saved.
2016-07-01 15:31:24.042477 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-07-01 15:31:24.076481 | client |  0 |                      client.core | loading save "shift_f5_save":
2016-07-01 15:31:24.076481 | client |  0 |                      client.core | {
2016-07-01 15:31:24.076481 | client |  0 |                      client.core | 	"name" : "Shift+F5 Save",
2016-07-01 15:31:24.076481 | client |  0 |                      client.core | 	"version" : "0.17.0.566",
2016-07-01 15:31:24.076481 | client |  0 |                      client.core | 	"save_version" : 10
2016-07-01 15:31:24.076481 | client |  0 |                      client.core | }
2016-07-01 15:31:24.289508 | server |  0 |                  simulation.core | took 178 ms to update game state
2016-07-01 15:31:24.289508 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-07-01 15:31:24.764068 | server |  1 |         simulation.remote_client | started buffering client updates. (seq:84315 ack:84305)
2016-07-01 15:31:24.818576 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-07-01 15:31:24.939591 | server |  2 |                  simulation.core | game loop exhausted before any jobs processed!
2016-07-01 15:31:26.574798 | client |  1 |                         lua.code | Shutting down script host.
2016-07-01 15:31:26.966850 | client |  1 |                         lua.code | Script host destroyed.
2016-07-01 15:31:27.055359 | client |  0 |                  physics.navgrid | subspace pathfinder is enabled
2016-07-01 15:31:27.062860 | client |  1 |                      client.core | clearing save deferred pointers
2016-07-01 15:31:27.087364 | client |  0 |                          sysinfo | Memory Stats: Fatal Exception
2016-07-01 15:31:27.087364 | client |  0 |                          sysinfo |  Total System Memory:     7.965 GB (8552861696 bytes)
2016-07-01 15:31:27.087364 | client |  0 |                          sysinfo |  Current Memory Usage:    4.793 GB (5146865664 bytes)
2016-07-01 15:31:27.087364 | client |  0 |                          sysinfo |  Total Address Space:     128.000 TB (140737488224256 bytes)
2016-07-01 15:31:27.087864 | client |  0 |                          sysinfo |  Available Address Space: 127.994 TB (140731214057472 bytes)
2016-07-01 15:31:27.087864 | client |  0 |                          sysinfo |  Used Address Space:      5.843 GB (6274166784 bytes)
2016-07-01 15:31:27.099371 | server |  0 |                  simulation.core | Restarting game.
2016-07-01 15:31:29.547918 | server |  1 |                  simulation.core | Shutting down traces.
2016-07-01 15:31:29.612926 | server |  1 |                  simulation.core | Shutting down game objects.

Attachments:
save, log, crash.dmp (159.9 KB)

1 Like

whoops, i thought i had replied to this when you first posted it! anyways, perhaps @Albert will be interested in taking a look at it.

1 Like

Summary:

Game Crashed when doing the SHIFT+F5 Save / Load feature

Stonehearth.log:

stonehearth.log (914.7 KB)

Attachments:

crash.zip (23.3 KB)

Versions and Mods:

A17 Release 566
Mods
Settlement Decoration
Endpieces
Jomaxro Doorways
Spiros Windowmod

System Information:

Windows 10x64
AMD 7950
i7 920d0 @3.8ghz
12GB DDR3
Samsung 840 Game Drive
Samsung 830 OS Drive

Notes:

Got loads of ingame error messages before i did the SHIFT+F5
Was in the end of building a house only scaffolding was left to remove pretty much

I’ve merged your post here, @Banto. Your crash and @megashub’s might be related, if both happened when doing Shift-F5. Thanks for the files :slight_smile:

2 Likes

Still seeing this in A17 R593:

save, dmp, log

Happens very often for me to so i always make sure to save normaly before trying

Still seeing this is A18 D3085

@Relyss, would you be so kind as to update the affected version label to help make sure this doesn’t get lost in the shuffle?

1 Like

i’m not relyss, but i’ve updated the tag :wink:

1 Like

I’d tag @ moderators, but 14 people seemed …excessive, in this instance. :stuck_out_tongue:

1 Like

haha, just a bit :wink:

though i might not be very active in the bug reports this last while, you can always feel free to page me, as i generally answer my notifs :slight_smile:

1 Like

Sounds good. will do. I’ve tended to just tag whoever I’ve seen active recently. Folks have lives, after all. :slight_smile:

2 Likes