Neighboring Communities

As far as we know, this is kind of what multiplayer would be like, except you don’t get the option to talk to the other player before they settle. So, in a public world (if that’s a thing), you would have no control over who your neighbors are. In a private world (if that’s a thing, too) with friends, you of course could tell them to go somewhere else.

But multiplayer is planned, so that is sort of this.