I hadn’t played much of A11, and just got a chance to try the newest build out.
To start off, I chanced a very interesting map:
‘Heart of the World’
Obviously, I had to start in the ‘heart’ of the stonehearth world, by the lake.
Now I only gave myself an hour of gametime. My first impression was that it seemed a bit slower, but I had many chrome windows open in the background. The game ran exceptionally and there was very little ‘sluggishness’ that only became apparent towards the end of the hour.
Furthermore, the pathfinder was a lot more responsive. I had about 4 hearthlings climbing three sets of ladders to mine out a vein 100m away-from and two levels above my settlement. ALL ores were collected. Awesome!
Multiple workshops were fantastic. They’ve been a feature I was hoping for since the beginning. I particularly like the toolbench model:
I noticed my workers skipped things in their queue that were unbuildable at the time and went on to the next item. Cancelling and moving things in queue is also working much better.
I like the addition of the stone chest, but 81 slots is a bit excessive! I think it should hold as much as a wooden crate but have higher HP when goblins try and raid your stuff.
The shepherd was finally of use to me. I rarely build a weaver at this stage and usually have an abundance of hunted meats. I like the direction gone with the shepherd, and found that rabbits spawned as rabbits do and make for a good source of meat, assuming you create a field of carrots. (On the topic of carrots, they used to be a resource I’d always have millions of. Glad to see them being used!)
The cook was a bit harder to get as I was waiting for my farmer to level - I made the mistake of hiring two farmers and their XP took twice as long to go up. I had to demote one to ease my impatience. A lot of my berries spoiled, so I’m interested in seeing what new recipes are in store for us. There also isn’t much the cook can make before leveling up, so I ended up stocking up my feeds just to get XP. There was an issue with the cook not recognizing raw chicken or eggs.
I didn’t get a chance to build much this time around, but might revisit this week to do so. I’ll also have a look at forges, hopefully the current issues will be… ironed out!
All of the small changes you’ve been making the past two or so months have really added up to make a much more enjoyable game. Great work!
EDIT: OH AND HOW COULD I FORGET?! Great soundtrack!! Well done @Raj!