Yang and I were talking about the possibility of using class specific observers on object to get them auto harvestable, might be possible with the new component system. Been a bit busy to test myself though.
Kanpai
Avairian
Yang and I were talking about the possibility of using class specific observers on object to get them auto harvestable, might be possible with the new component system. Been a bit busy to test myself though.
Kanpai
Avairian
How do i get bees to build the apiaries ?
A questline will pop up, starting with you hearing some buzzing - a big tree with an arrow pointing to it will appear with the quest
do i need to start a neew world for it to pop up ?
hey there @jacob.nordvall, welcome to the discourse
iām pretty sure you do, in fact, i would suggest always creating a new world when you use mods, as using an old one can cause problems.
@jacob.nordvall I needed to start a new world for the bee-questline to start. In my old world I have no bees but all the other stuff works fine
Hi there,
First of all, great mod so far! Iāve only had one issue, that being:
My hearthlings try to eat the honey from the stockpile, but for some reason canāt eat it directly. I guess it needs to be in a cooked food instead of raw? But if itās in front of other food in the stockpile they go for the honey and stand around it hungry. Iāve resolved this by pressing ādefendā and making them run away from it and then pressing it again so they move and go for other food, but itās still an issue.
Iām not sure if anyone else has mentioned it, or if I should be putting the honey somewhere specific to fix this?
Hi,
Maybe a silly question but does this mod also work with Alpha 15?
I have no idea to be honest. Unfortunately Im away with work and unable to test.
@Kat Thanks for letting me know, iāll take a look when I can. It was designed as a cooking ingredient, do they shouldnt try to eat it on its own
i tried it for a short time yesterday on latest branch. experienced no issues except one:
you cant craft any signs but the cook sign. it looks like the mod replaced the plain wooden sign with the cook sign. that means you cant craft any other signs now, because the plain one is required but not avaible for crafting.
good to know, will play this mod for the extra farming options. Think that will look real nice in town
producing plain signs in advance with the vanilla game, saving, exiting, activate mod, save game works like a charm and has plain signs in storage. i donāt know if you can load mod savegames with a vanilla version when you have built modstuff like a windmill. didnāt have time to build that yet.
This mod doesnāt seem to be working, atm. It was working fine just the other day, too. =( Canāt seem to build any of the new crops. o_O
Iāll take a look after work, and fix it. Thanks for letting me know!
All right, thanks! =)
Also, I seem to be having difficulty with the distiller. No one will build it when I place it down. Ingredients from your mod, when you hover over them with your mouse cursor, the box that would usually show up with the itemās name, is just black. Other than that, everything else seems to be working fine lols
suggestion for the well:
make it so, that the cook automaticly āharvestsā the well(s) for water if he needs it for a recipe thatās going to be crafted. manually clicking through the wells is kind of annyoing.
or maybe if the well is filled with another bucket of water, perhaps auto harvested by a worker.
would that be possible?
Hi i am wondering if anyone knows how to get the sedated queenbee? please tell me i love this mod and i will rate this mod 100000000 out of 10
When your town reaches a threshold value, a quest will begin. This quest will spawn a beehive (in a tree) which can be interacted with and will produce a queen.
Iām going to update the mod now as there is an issue with the honey ingredient kindly pointed out by @Geokhan and @Kat
Thanks a lot that was quick too
Should now work properly with Alpha 15. Download links updated
Fixed issue where hearthlings would try and eat honey, and then throw a fit
Fixed issues where resources were not displaying correctly in recipe list
Fixed issue where apiary was not placing properly.
Removed Cook sign as it has been implemented by Radiant
@Deathbysnusnu I donāt think your issue was related to my mod. They work fine for me.
@Seraphic Iāll certainly look in to the well idea.