MOD - Anórien Biome

@8BitCrab

No problem! (=
-Let me know if I have stepped over some line with this MOD, cause if so, it’s absolutely not with intent.

as far as i know this hasn’t stepped over the modding rules :slight_smile:

1 Like

@8BitCrab

Great :smile:

I’m thinking a little bit more pale color of the green grass, and mountains to fit the a Minas Tirith-like environment.

I have an update ready to release that will coincide with a big update to something else, so hold tight @BrunoSupremo :smile:

2 Likes

This looks stellar, can’t wait to try it out.

I like this idea a lot, since the new terrain generation went into effect I haven’t had as many chances to do this. A very noisy geography could make things more interesting.

I’d like to see a mod that has the plans and foothills containing the most minerals while the mountains have all the plants and animals.

@Vargbane How hard was this to learn? May I use your mod to test my own?

2 Likes

The one who ask @Vargbane


Before you answer, I just like to say CONGRATS on the new mod. Like the color scheme and the background behind it.

You dont deserve just a like but…


Copyright by Disney

If some of you readers are wondering why/what is this, this is NOT an official QA.
I just like to pay respect and ask question in a quirky way. Sorry for my English


Anyways,

Q1!
This mod kinda reminds me/us of kunming and shilin rock forest of China, any thoughts on making it close to those? or stick to the lore of the mod which is from J. R. R. Tolkien’s books?

Q2!
Implied but not stated that this is not the final form (geographic formation, aesthetics and plants) of your mod, do we expect some custom trees and other models prior to the background of the mod?

Q3!
Judging from your previous discussion, your mod is based on Rayya’s Desert Biome. Do we get the same mining loot table as the desert or did you made a custom mining table for this mod biome? If it’s custom, what do we expect/get from it?

Q4!
I have some concerns about the mod.

Can we have an official member about this kind of feature, mainly because my theory on this feature is that the blocks on the seed-map gets darker as it gets higher or it also gets darker as the height might have reach some kind of a ceiling boundary where you can only build in about just this height.

My question is, if the boundary theory is correct then what is your plan B about the mod? if their is no boundary, do you plan on making it higher/steeper mountains?


That’s all for now, hope sir @Vargbane answers these question. Thanks again for the awesome mod, we hope to here more someday.

1 Like

Hi! -And thanks (=

Absolutely!
-Just don’t use any of my text or images if you release it, then I’m absolutely fine with it :+1: :relaxed:
The rest of the content belong to Team Radiant.

If you test it for private use, there’s no restrictions from my part.

-Making a MOD is one thing, the biome is a whole other thing ^^D
Quite easy to change the values, colors etc…
But to make them ‘co-exist’ and be friends, not so easy lol ><)

(1). Re-Name the .smod to .zip and unzip it.
(2). Go to folder \anorien_biome\data\biome.
(3). Open the anorien.json (-I use NotePad++ it has allot of handy functions)
(4). Try changing (as a mild start) the values of the following:

      "plains_percentage": 90,
      "height_base": 36,

and

      },
      "mountains": {
         "step_size": 5,
         "step_count": 42
      }

(5). Then zip the folder (anorien_biome) and change the name of anorien_biome.zip to anorien_biome.smod.
(6). Make sure to put it in the '\StoneHearth\Mods' folder.
(7). Start StoneHearth, and test the MOD! (=

2 Likes

@Hunyo18

Thanks for your great feedback!
I appreciate it! :smiley:

Basically, I’m focused on my DoN MOD, so this MOD kind of just happened because I want to make a city like Minas Tirith (…some time in the future ^^)

I will try to stay true to the LoTR lore.
Btw, really awesome images (Kunming and Shilin) :+1:.

Yes, -I have a limited time to devote to modding, there of the slow progress.
The intent is so give the biome more dense clusters of trees, that wont cover too much of the plains.
All desert plants will be changed to the temperate vegetation.

Since I feel that my Númenór MOD needs the white tree, I will eventually look over that option.

-So far, I have no intent of changing the mining loot.
Part from attempting to add Mithril Silver to my main mod that is :relaxed:

The lighter the color, the higher altitude that mountain area carries.

This question is something that I guess you have to turn to an official modder.
I can’t give you an answer on this topic =/

I hope that I gave a somewhat good summary of your questions? :relaxed:

1 Like

Heathen ! Sublime Text is the One True Editor !

2 Likes

The black dots in the view map are the heights without a color scheme. You used more mountain layers than colors, so all colors missing are black at the minimap.

"rock_layer_6": "#c1c0bb",
"rock_layer_7": "#c1c0bb",
"rock_layer_8": "#c1c0bb",

Colors only go to the 8th layer.
I don’t know if we are able to simple add more color layers there. Maybe not I would guess, needs testing.

2 Likes

@BrunoSupremo

Great! -I will test it, and see if it works :relaxed:

Tested.
As you suspected, adding more color-layers don’t make a difference…
Thank you for the hint anyway :+1:

Never heard of it :stuck_out_tongue_winking_eye:
No, honestly I haven’t ^^ But I will check it out :+1:

Probably possible with modding .lua files then… I will check this later.

Edit:

It ends up there is no need to mess with lua files. We can do with common .json. The game was recognizing only 8 rock layers right? I thought it was hard coded in lua, but there is another file that controls it. It is in the stonehearth/data/terrain/terrain_blocks.json.

At that file, you just need to add the extra layers (you had a max of 42 if I’m correct, but with all the randomness it only reach around layer 30 I think)

  "rock_layer_8" :       { "tag" : 108, "kind" : "rock" },
  "rock_layer_9" :       { "tag" : 109, "kind" : "rock" },
  "rock_layer_10" :       { "tag" : 110, "kind" : "rock" },

Just don’t repeat the numbers (108,109, 110) cause they are identifiers.

Add it to your manifest as:

"mixintos" :  {
  "stonehearth:biome:index": "file(data/biome/index.json)",
  "stonehearth:terrain_blocks": "file(data/terrain/terrain_blocks.json)"
}

And at your biome file (anorien.json), just add the colors you want as:

     "rock_layer_8": "#997e73",
     "rock_layer_9": "#0000ff",
     "rock_layer_10": "#997e73",
3 Likes

got the mod :smiley: looks verry nice D:

1 Like

@BrunoSupremo Superb! -Your help is warmly welcomed :relaxed:
My apologies for the late reply, -it might take a few days between.

I have yet to work with any .lua file so I’m glad to avoid it for now :smile:
(what editor do you recommend for .lua files? -I would like to learn)

Tomorrow I will try to work more on the biome, (hopefully alot more! hehe).
:+1: :+1:

@Redstarr225

Thank you! -I’m glad you like it (=
I read all posts, so positive feedback gives motivation and is greatly appreciated! :relaxed:
(Though it might takes a while between my answers :+1: )

@BrunoSupremo

Fantastic!

Worked like a charm!
-Thank you, much obliged :+1::+1: :sunny:

A screen from my MOD as is (2016-05-29):


It will be really fun to see what settlements this might inspire! (=

11 Likes

I need to use this biome for one of my castles! Great Work!
So little time… :cry:

Have Fun, Kyth.

4 Likes