Scaffolding covered the flat bit of farmland between the lines of crops, whilst the farmer worked at ground level to plant the seeds atop the walls. Didn’t test whether the crops would grow & be harvested, but based on the above I assume it’d work .
I suggest that most/all zones have a 2-wide zone around them that prevents buildings being built too close.
I notice this with farm land if it crosses over something like silkweed. Instead of the silkweed being removed and fallowed ground put in place the two merge so I end up with crops and silkweed in the same place. I’m guessing weeding isn’t in place
Summary:
When building a building close to another building, using auto complete walls will allow you to
designate walls where they should not be allowed to go.
Steps to reproduce:
build a building
when building is finished designate a floor withing the 2block buffer around the house
use autocomplete walls on floor, not that the wall drawing tool will not allow wall placement around the whole floor
villegers will refuse to finish house
Expected Results:
ither not able to place floor/walls within the area, or autocomplete not placing walls in that zone
hahaha… no worries… i am just as confused more often than not…
i’ve just jumped between the two reports a few times to make sure they are essentially saying the same thing… and yeah, i think @Teleros is right, in that it boils down to a building designation spilling over into an area that it shouldnt be allowed to…