How do you feel about this Ice Dragon variation/skin perhaps?
I did think of the caped warriors as a standard “Dragon Knight” and perhaps the winged one as the “Dragon Lord”
I did think of the caped warriors as a standard “Dragon Knight” and perhaps the winged one as the “Dragon Lord”
i love it! perhaps you could try making lightning and earth versions as well?
Perhaps. I made an ice version of the general aswell!
It was half inverting the old color scheme and then adjusting some colors that just looked… plain bad.
I decided to have fun with the ice variation of the Duke of Dragons and with me being so busy with life at the moment I only made a sword to show this past week.
It’s made to stick with the theme of recent art which is… Winter
Oh yeah, Winter Is Coming
I haven’t really posted here for a while, I’ve been busy with many things lately like recently graduating college and finding a job.
But I did use some of the models made here in a prototype for a game. I basically made a rig for them and did animation tests on them.(which is a big deal for me… I’m not an artist or an animator)
Here’s a couple still frames of how they look not rigid.
I actually was playing around with my old project tonight and wondering if it could be used for anything.
Afterall I spent so many hours on it…
3rd person perspective with a base character model just for animations sakes.
Jumping, walking, running, slashing, and falling animations were made by me.
Super cool man, animation is tough stuff.
Love your work keep it up
I’ve been programming for about 7 years now and I’ve never liked the art side of it all.
But it was relatively easy with the pivots, just annoying to get it to look ‘just right’
So I decided to move away from using the stonehearth models(for many reasons) and took another look at the my Dragoon model(who is structured differently, existent legs, etc) also for a less Chibi feeling.
I had combat working the other night, but since the model is really different I’ll have to re-do all the animations.
Combat working before
But I did spend a couple hours today getting the starts of an ‘inventory system’ basically where you can swap out armors/weapons/hats/ hairs.
Got the dual wielding mechanic with melee weapons to work(for now).
Now uses a mixture of attacks(left->right->double) if you’re dual wielding, and only the appropriate hand if you’re not.
Weapon swapping includes an empty space for no weapon.
Looking awesome man
Thanks @TurtleSquish!
Got around to finishing walking/running animations.
Got them mixing with the attacking animations though attacking is still wonky(when holding down attack button it attacks once then waits a few secs to continuously attack)
Today’s been a super productive day…
Jumping/falling animations
Who doesn’t like a nice flowey cape?
Taking full advantage of the couple days I have off work
Time to spend a couple hours in Qubicle… Need more weapons, armor, capes, mobs… pretty much everything
So I got a start of a 'standard weapon set’
Basically all steel weapons at the moment.
The special weapons will be rare drops from special mobs (possibly a Dragon I have gathering dust in a folder @8BitCrab ;))
Got a new target to beat up.
Finished rigging him and set up an Idle pose for now.
So modified the dragon even more cause it looked TOO much like the original artwork(a mod a friend of mine made for Trove) and also re-did its rig cause some of the wing and body movements weren’t good when I tried a walking animation.
I’ll probably re-color eventually but that’s easy, getting it to look good when animated is the more difficult part.
Man vs Dragon who will win? (Attacking and walking coming soon)