[A16/A17] The buildings my hearthlings will not build (round 2!)

Lovely architecture.

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[Alpha 17] release-559 (x64)

This was really laggy during construction…

Hearthlings can’t finish building, blocked by banner / window plants / small table / chairs / lamps

Scaffolding under windows / plant pots doesn’t get removed and windows cannot be accessed

http://i.imgur.com/vrxCq7W.png

system info: http://www.mediafire.com/download/xrb8sokg1qkwps2/DxDiag.txt
decorative single home.zip (10.4 KB)

A Tavern design built and tested on THIS thread here,


below is a link to a bare-bones blueprint of which the little guys refuse to continue work on, stopping about here

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Hearthlings will finish the building, but won`t remove scaffolding.

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Builders are trying to access one part of the building, and when they can’t, they attempt a second route, by which they cannot access the part, so they return to the original route and it ends in an infinite loop of trying to build that part.

@moderators I tried to upload a picture of paths and the zipped file, but since I am a new user, the website won’t let me upload.

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sorry about that, i’ve bumped you up to TL1 so you should be able to upload stuff now :slight_smile:

Still won’t let me upload the zipped file.

This gate house builds fine but lots of scaffolding remains inside and out.

https://www.dropbox.com/s/pq1o3wz9qmgqyam/gate%20house.json?dl=0

townhouse.zip (5.8 KB)

previously worked in A16; no longer builds

To see that my thread has a kid now :cry:
I am soooo proud

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Ok I have made the most complex that I have ever built so far. Makes my RC buildings look quite simple, and in theory you would be right.

With this one, it is not that it didn’t build. I am posting due to the scaffolding, and an error I got while building; which I am not entirely sure if was the cause.


stonehearth.log (665.8 KB)

What you see in the pic is how far I got before save & reloading, which did not help. What did get them to build was pause & resume building. Had to do that a few times before they finished, and due to the position I had to make a ladder for the last window.

Another problem I had was with carpenter que. I had blank sign on 1= (maintain). I have a large que, but when I put to have the 2 signs just to craft 1 of each, the carpenter got stuck on those signs. Trying to do those even though the blank sign requirement was further up the que than them. So the blank one did not get made until I actually removed and let the carpenter make the maintain part. It was like the craft once was taking priority over the maintain regardless of the position in que.

So this building at the moment sits with the last of its’ scaffolding. I noticed like the other one I have posted here before it was building oddly. Although building in quadrants it would literally build the closest and only that quadrant up to the wall; what you see in the pic, which was 3 quadrants or segments. At least I got them to build it, but can’t say much on the scaffolding take-down which is the primary reason I am posting beyond the error I got.

Note: This building I only used the wall & slab tool. Yes my first custom roof. :slight_smile:

Hearthlings won`t make the walls or the roof, they only make the foundations, the base and crenelation slabs and the three slab columns.

Hearthlings will make most walls, foundation, slabs and the third floor, but won`t make the facade walls nor the second floor and will leave the roof half done.

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They stopped pretty early with building this in A17 Dev 3010 (m)

Mods
Endpieces
Settlement Decor
Spiros Window
Doorways
None of the mods are used on this house

How far they got with building this

How it should look when done

Building Template
banto a17 3010 not built fully.zip (21.4 KB)

Started a fresh game today with the new A17 dev-3013 release.

So I’ve been trying out some of the templates uploaded to stonehearthbuilds.esy.es and have been getting a lot of scaffolding teardown issue, both on this release and earlier A17 releases.

So today I started building a wall using these templates:
http://stonehearthbuilds.esy.es/builds/build94.zip
http://stonehearthbuilds.esy.es/builds/build96.zip

And it seems to go okay for a while and then the hearthlings will switch to idle, most times when this happens I’ll just do a hard save and reload and they will start building again, at other times it will throw this error

develop-3013 (x64)
...omponents/scaffolding/scaffolding_project_volume.lua:185: attempt to call method 'set_teardown' (a nil value)
stack traceback:
	[C]: in function 'set_teardown'
	...omponents/scaffolding/scaffolding_project_volume.lua:185: in function '_on_project_changed'
	...omponents/scaffolding/scaffolding_project_volume.lua:90: in function <...omponents/scaffolding/scaffolding_project_volume.lua:77>

develop-3013 (x64)
c++ exception: lua runtime error
stack traceback:

So there seems to be an issue with removing scaffolding on some more “complex” structures.

EDIT:
If scaffolding is removed manually with the console ‘destroy’ command this and potentially other errors seems to pop up regularly when saving and reloading.

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This thread is the closest, as it does relating to building in general.



The problem is within the pics. The second one is how far they had gotten with the build, and just stopped.


What it is suppose to look like.

Yes this will most likely build when there is nothing around it, so that much is clear. My problem is I like building things up against mountains, cliffs, and the like. Building with the terrain, so yes there will be things away from wall from time to time, but generally more often than not I will want to build next to a cliffside like this.

In A14-A15, namely the latter portion; if built a certain way, it will build. Now though thing will build no matter the way, with some exceptions. The way A15 did it was layer by layer most of the time. The changes are very apparent, since they don’t build layer by layer now; evidence in the pic. I mean they didn’t even finish the first floor, before starting the second. They use to in the very least waited till the first floor was finished.

The actually problem is that the quadrent that it is in happens to be a very thin line, and that portion just got ignored most of the project. I did however try and help them along with a ladder, but I was too late and they built the second story floor. ><

Maybe one of these days we will be able to build right up against the cliff like this without having to dig the cliff out to accommodate scaffolding. At least with the RC buildings. Oh by the way The rooffing is obviously custom slab roof.

stonewood smithy 2s f cliff.zip (29.5 KB)
stonehearth.log (792.2 KB)

Well at least A17 has improved in what can be built, that does make me happy. I’ll just keep trying to point out and break building… :stuck_out_tongue: In my own way of course, since I generally don’t build big things; they just end up bigger modular pieced together things… as a whole. :slight_smile:

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dev 3013 x64

gets halfway done

edit:
a problem with it I didn’t notice is it separated the far right balcony pillar “leg” as a different building or something, very odd it didn’t even show up in the image, but it was constructed the same time as the rest of the building. I think it did this because it has a floor block that is separate from the rest of the build, and didn’t connect to the balcony because of this.

http://i.imgur.com/51WeisO.png
hotel layout.zip (14.3 KB)

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extravagant keep.zip (104.0 KB)

So, I have this keep that won’t build. At all. Hearthlings don’t even acknowledge that it’s there. This is build 3013 BTW. When I first built it, for some reason as I was building on the editor randomly decided to break the build into two separate buildings. There seemed to be no rhyme or reason as to where the break occured. It took parts from multiple levels and assigned them to two separate buildings. So I went back to an older save where everything was still in one piece, and managed to save what I had into a template. Now when I try to place said template, a chunk is always missing out of the front wall, and of course the Hearthlings refuse to build any of it. It’s probably just too big, but I’d love to see it get built.

This is the saved template:

This is where it was originally designed before it was split up into two unbuildable chunks:

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I’ve got one.

3019 x64

Link to the template: Dwarf Door

It’s intended to be the entryway for an underground city. Here’s what it looks like:

It’s intended to be flush with the cliff-face, with a 4x4 tunnel behind the door.

When it’s built out in the open (with no cliff), they finish building it but leave some of the scaffolding. When it’s built against the cliff, they don’t finish it at all.

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Here another Build they wont build right
@yshan here is another build for him

For some reason they dont finish floor and also cont to build tops

https://drive.google.com/folderview?id=0B45LtNDFZunhQTNrSG9lT3NCcUk&usp=sharing

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to bad you have building issue, because i like the build :slight_smile:

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